Tag Archives: function

Rust Function implementing Generator

The following example demonstrates how to implement a Rust-function implementing a generator (unstable feature in nightly compiler)

#![feature(generators, generator_trait)]
use std::ops::{Generator, GeneratorState};
use std::pin::Pin;

fn generator() -> impl Generator<
Yield=(),
Return=()>
{
   let generator = || {
      println!("2");
      yield;
      println!("4");
    };
   generator
}

#[derive(Debug, Clone)]
enum MyError {
   Fault
}

fn generator2() -> impl Generator<
   Yield=Result<u32, MyError>,
   Return=&'static str>
{
   let generator = || {
      yield Ok(1);
      yield Err(MyError::Fault);
      return "foo";
   };
   generator
}

fn main() {
   let mut generator = generator();

   println!("1");
   Pin::new(&mut generator).resume(());
   println!("3");
   Pin::new(&mut generator).resume(());
   println!("5");

   println!("-------");

   let mut generator2 = generator2();

   match Pin::new(&mut generator2).resume(()) {
      GeneratorState::Yielded(val) => { println!("{:?}", val); }
      _ => panic!("unexpected value from resume"),
   }

   match Pin::new(&mut generator2).resume(()) {
      GeneratorState::Yielded(val) => { println!  ("{:?}", val); }
      _ => panic!("unexpected value from resume"),
   }

   match Pin::new(&mut generator2).resume(()) {
      GeneratorState::Complete(val) => { println!("{}", val); }
      _ => panic!("unexpected value from resume"),
   }
}